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Design was once
regarded as mere decoration, if regarded at all. It was style tacked
onto substance: chrome bumpers and tailfins dressing up a 50s
Caddy. Today, a fundamental shift in the focus of design is under
way. Experts recognize it as integral to function, with an expectation
of style, elegance, and fit that touches not just tangible, diverse
products, but also services, living environments, and even life
experiences. Design encompasses everything from high fashion, disposable
furniture, and telephones to vacation cruises, web sites, and theme
parks. As designers, our masters used to be the manufacturers,
says College of Visual and Performing Arts (VPA) professor William
Padgett, chair of the Department of Visual Communication. Now,
we answer to the end-users and their needs.
Gianfranco Zaccai
70, founder and CEO of Boston-based Design Continuumone
of the worlds leading design firmssays people in other
fields are beginning to see design as an interdisciplinary process
necessary for success. Its a way of approaching problems
and understanding human desires and aspirations, says Zaccai,
a VPA industrial design graduate. Design is a valuable asset
that can be leveraged in other fields. Over the past 10 years, we
and a number of other companies have been involved in what is called
design research and strategyan interdisciplinary
function that looks qualitatively at related societal, economic,
and technological issues. We use this approach to reconcile needs
that people have a difficult time articulating.
Zaccai notes
that this interdisciplinary approach extends beyond the traditional
design disciplines to such work as creating corporate strategy and
government policy. Although not recognized as such, these
disciplines really are about design, he says. He believes
that exposing other disciplines to the processes of design often
creates a fertile common ground where people with different backgrounds
find solutions using a variety of means. This has also created a
growing demand for people who not only pull form and function together
in imaginative ways to meet end-users needs, but who can also
collaborate with those in disciplines traditionally outside the
design realm. As School of Information Studies professor Abby Goodrum
points out, one of designs most critical challenges today
is learning how to design products, services, experiences, and even
information spaces (such as web pages) so they can evolve, adapt,
and maintain themselves over time. This is where the need
for interdisciplinary design teams becomes most apparent,
she says.
This interdisciplinary
emphasis is the driving force behind the Universitys Collaborative
Design SPIRE, an initiative of the Academic Plan. The plan calls
for the University to build on its strengths, and Syracuse has long
enjoyed a reputation for design excellence across a range of disciplines.
Indeed, few academic institutions anywhere rival SUs track
records in such design fields as architecture, engineering and computer
science, industrial design, information science, interior design,
and visual communicationall prominent in the world of modern
design. It only made sense, then, to find a way to bring these programs
together. Syracuse is not a series of design disciplines within
an educational environment focused exclusively on technology or
design, Zaccai says. The fact that SU has a diverse
mixture of outstanding schools, such as Maxwell and Newhouse, makes
for a really rich environment. You wont find that richness
in an institution thats too narrowly focused or doesnt
have the strengths in the design disciplines. I think Syracuse is
one of the few universities in the United States that fits this
bill.
Designing
a Center for Collaboration
To capitalize on these assets, the Collaborative Design SPIRE Committee,
consisting of faculty members from the Universitys design-related
disciplines, has been meeting to define an ideal environment for
design on campusa place that facilitates and fosters interdisciplinary
collaboration among a number of the Universitys schools and
colleges. Discussion so far tends to favor the creation of a new
center dedicated to the practice of interdisciplinary design.
As part of their
research in developing a conceptual framework for this proposed
Center for Design Innovation, committee members visited some of
the worlds most well-known and respected design centers and
interviewed their directorsincluding Zaccai and his staff
at Design Continuum. After studying the interviews, the committee
agreed that a design curriculum for the future should include collaborative
work practices, says committee member Barry Davidson, a professor
in the L.C. Smith College of Engineering and Computer Science. Davidson
sees the center as a vehicle to provide a rich educational experience
that can be tailored for a variety of applications.
In the past
decade, Zaccai says, design theory has been integrated into the
curricula of business schools and engineering programs, while designers
have been adapting techniques from the fields of anthropology, behavioral
psychology, cognitive science, market research, and engineeringthough
often this adaptation takes place in mutual isolation. These
things have been happening on two sides of a fence, he says.
The notion of the centerat least thats my vision
and my hope for itis that it helps break down these fences.
While its
clear that solutions to design problems will depend increasingly
on interdisciplinary collaboration, questions remain as to the best
way to teach this approach. Should the center be organized around
a curriculum of classes in interdisciplinary design, or should it
be a place where students, working with faculty, learn by solving
real-world design problems? These questions have been a source
of a good deal of discussion, says VPA industrial design professor
Donald Carr, a committee member. I believe the center first
needs to be established as an active place where interdisciplinary
design happens. Once thats done, the educational component
will follow. Our first task should be identifying compelling problems
and finding the right people to explore them.
Committee members
also identified forces they believe will influence the future role
of the designer, as well as changes in design practices that will
affect teaching it. With current trends focusing on end-users
needs, the designers role has become one of eliciting design
requirements from consumers and creating tools that enable consumers
to design products and services for themselves. Designers
need to be T-shaped people, Padgett explains, borrowing a
term coined by Tim Brown of California-based IDEO, one of the industry
leaders interviewed by committee members. A designer is a
person who is deep in his or her discipline, but also has the breadth
of understanding to conformattaching to and detaching from
different groups.
A Plan Emerges
As the committee continues its work, a blueprint of the proposed
center is emerging. The center will be an actual workplace, providing
environmentsphysical and virtualthat support research
and design innovation as part of the curriculum. It will need to
be flexible enough in its operation to accommodate a range of activities
that includes informal engagements as well as traditional structured
events. And, of course, the center will promote interdisciplinary
interaction while maintaining a unique, autonomous identity independent
of any particular school or department.
As a strong
supporter of the center, Zaccai hopes to see Syracuse become one
of the preeminent schools of interdisciplinary design in the worlda
place where talented people from diverse backgrounds will work together
to push the boundaries of creative discovery and human-centric solutions.
The program will take on a life of its own, he says,
and create a sort of shared-space curriculum that is very
different from what may be currently available anywhere.
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